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From: Faith Short <fes4@cornell.edu>
To: mwh4@cornell.edu, frank@DRI.cornell.edu
Subject: The Laws of Cartoon Physics
Date: Tue, 11 Nov 1997 11:40:42 -0500



"Falls don't kill people. It's the deceleration trauma."



The Laws of Cartoon Physics
By Trevor Paquette and Lt. Justin D. Baldwin


Cartoon Law I.

Any body suspended in space will remain in space until made aware of its
situation.

Daffy Duck steps off a cliff, expecting further pasture land. He loiters in
midair, soliloquizing flippantly, until he chances to look down. At this
point, the familiar principle of 32 feet per second takes over.


Cartoon Law II.

Any body in motion will tend to remain in motion until solid matter
intervenes suddenly.

Whether shot from a cannon or in hot pursuit on foot, cartoon characters
are so absolute in their momentum that only a telephone pole or an outsize
boulder retards their forward motion absolutely. Sir Isaac Newton called
this sudden termination of motion 'the stooge's surcease'.


Cartoon Law III.

Any body passing through solid matter will leave a perforation conforming to
its perimeter.

Also called the silhouette of passage, this phenomenon is the speciality
of victims of directed-pressure explosions and of reckless cowards who are so
eager to escape that they exit directly through the wall of a house,
leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often
catalyzes this reaction.


Cartoon Law IV.

The time required for an object to fall twenty stories is greater than
or equal to the time it takes for whoever knocked it off the ledge to
spiral down twenty flights to attempt to capture it unbroken. Such an
object is inevitably priceless, the attempt to capture it inevitably
unsuccessful.


Cartoon Law V.

All principles of gravity are negated by fear.

Psychic forces are sufficient in most bodies for a shock to propel them
directly away from the earth's surface. A spooky noise or an
adversary's signature sound will induce motion upward, usually to the cradle
of a chandelier, a treetop, or the crest of a flagpole. The feet of a
character who is running or the wheels of a speeding auto need never touch
the ground, especially when in flight.


Cartoon Law VI.

As speed increases, objects can be in several places at once.

This is particularly true of tooth-and-claw fights, in which a
character's head may be glimpsed emerging from the cloud of altercation at
several places simultaneously. This effect is common as well among bodies
that are spinning or being throttled. A 'wacky' character has the option of
self-replication only at manic high speeds and may ricochet off walls to
achieve the velocity required.


Cartoon Law VII.

Certain bodies can pass through solid walls painted to resemble tunnel
entrances; others cannot.

This trompe l'oeil inconsistency has baffled generations, but at least it
is known that whoever paints an entrance on a wall's surface to trick an
opponent will be unable to pursue him into this theoretical space. The
painter is flattened against the wall when he attempts to follow into
the painting. This is ultimately a problem of art, not of science.


Cartoon Law VIII.

Any violent rearrangement of feline matter is impermanent.

Cartoon cats possess even more deaths than the traditional nine lives
might comfortably afford. They can be decimated, spliced, splayed,
accordion-pleated, spindled, or disassembled, but they cannot be
destroyed.

After a few moments of blinking self pity, they reinflate, elongate,
snap back, or solidify.

Corollary: A cat will assume the shape of its container.


Cartoon Law IX.

For every vengeance there is an equal and opposite revengeance.

This is the one law of animated cartoon motion that also applies to the
physical world at large. For that reason, we need the relief of watching
it happen to a duck instead.




